D&D 5E Character Builder


Proficiencies:
Insight, Religion.
Languages:
Two of our choice.
Equipment:
A holy symbol, a prayer book/wheel, 5-sticks of incense, vestments, common clothes, and a belt pouch containing 15-gp.

Proficiencies:
Deception, Sleight of Hand, Disguise Kit, Forgery Kit.
Languages:
None.
Equipment:
Fine clothes, disguise kit, tools of the con of your choice, and a belt pouch containing 15-gp.

Proficiencies:
Deception, Stealth, One type of gaming set, Thieves' Tools.
Languages:
None.
Equipment:
A crowbar, dark common clothes with a hood, and a belt pouch containing 15-gp.

Proficiencies:
Acrobatics, Performance, Disguise Kit, One type of musical instrument.
Languages:
None.
Equipment:
A musical instrument of your choice, the favor of an admirer, a costume, and a belt pouch containing 15-gp.

Proficiencies:
Animal Handling, Survival, One typer of artisan's tools, Vehicles(land).
Languages:
None.
Equipment:
A set of artisan's tools of your choice, a shovel, an iron pot, common clothes, and a belt pouch containing 10-gp.

Proficiencies:
Insight, Perception, One type of artisan's tools.
Languages:
None.
Equipment:
A set of artisan's tools of your choice, a letter of introduction from your guild, a set of traveler's clothes, and a belt pouch containing 15-gp.

Proficiencies:
Medicine, Religion, Herbalism Kit.
Languages:
None.
Equipment:
A scroll case stuffed with notes from your studies/prayers, a winter blanket, common clothes, an herbalism kit, and 5-gp.

Proficiencies:
History, Persuasion, One type of Gaming Set.
Languages:
One of your choice.
Equipment:
Fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25-gp.

Proficiencies:
Athletics, Survival, One type of Musical Instrument.
Languages:
One of your choice.
Equipment:
A staff, a hunting trap, a trophy of an animal you killed, traveler's clothes, and a belt pouch containing 10-gp.

Proficiencies:
Arcana, History.
Languages:
Two of your choice.
Equipment:
A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not been able to answer, common clothes, and a belt pouch containing 10-gp.

Proficiencies:
Athletics, Perception, Navigator's Tools, Vehicles(water).
Languages:
None.
Equipment:
A belaying pin, 50-ft of silk rope, a lucky charm, common clothes, and a belt pouch containing 10-gp.

Proficiencies:
Athletics, Intimidation, One Type of Gaming Set, Vehicles(Land).
Languages:
None.
Equipment:
An insignia of rank, a trophy from a fallen enemy, a set of bone dice or a deck of cards, common clothes, and a belt pouch containing 10-gp.

Proficiencies:
Sleight of Hand, Stealth, Diguise Kit, Thieves' Tools.
Languages:
None.
Equipment:
A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents, common clothes, and a belt pouch containing 10-gp.