Bard
Hit Points:
First Level - 8 + Constitution Mod.
Level 2 Onward - 1D8 + Constitution Mod each level.
Hit Dice:
1D8 per Bard Level.
Proficiencies:
Light armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Three Musical Instruments of your choice.
Saving Throws:
Dexterity and Charisma
Skill Proficiencies:
Choose any three.
Starting Equipment:
- A Rapier, Longsword, or any simple weapon.
- A Diplomat's Pack or an Entertainer's Pack.
- A Lute or any other musical instrument.
- Leather Armor and Dagger
5D4 x 10 gp
Spellcasting Ability: Charisma
Spell Attack Modifier: Prof. Bonus + Charisma Mod
Spell Save DC: 8 + Prof. Bonus + Charisma Mod