Cleric
Hit Points:
First Level - 8 + Constitution Mod.
Level 2 Onward - 1D8 + Constitution Mod each level.
Hit Dice:
1D8 per Cleric Level.
Proficiencies:
Light armor, medium armor, shields, and all simple weapons.
Saving Throws:
Wisdom and Charisma
Skill Proficiencies(2):
History, Insight, Medicine, Persuation, and Religion.
Starting Equipment:
- A Mace or a Warhammer(if proficient)
- Scale Mail, Leather armor, or chain mail (if proficient)
- A Light Crossbow and 20-bolts or any simple weapon.
- A Priest's Pack or an Explorer's Pack
- A Shield and a Holy Symbol
5D4 x 10 gp
Spellcasting Ability: Wisdom
Spell Attack Modifier: Prof. Bonus + Wisdom Mod
Spell Save DC: 8 + Prof. Bonus + Wisdom Mod