D&D 5E Character Builder

Cleric

Heroes who can channel the power of the Gods.


Hit Points:
First Level - 8 + Constitution Mod.
Level 2 Onward - 1D8 + Constitution Mod each level.

Hit Dice:
1D8 per Cleric Level.

Proficiencies:
Light armor, medium armor, shields, and all simple weapons.

Saving Throws:
Wisdom and Charisma

Skill Proficiencies(2):
History, Insight, Medicine, Persuation, and Religion.

Starting Equipment:
  • A Mace or a Warhammer(if proficient)
  • Scale Mail, Leather armor, or chain mail (if proficient)
  • A Light Crossbow and 20-bolts or any simple weapon.
  • A Priest's Pack or an Explorer's Pack
  • A Shield and a Holy Symbol
Starting Gold:
5D4 x 10 gp

Spellcasting Ability: Wisdom

Spell Attack Modifier: Prof. Bonus + Wisdom Mod

Spell Save DC: 8 + Prof. Bonus + Wisdom Mod