D&D 5E Character Builder

Druid

Embrace the powers of Mother Nature.


Hit Points:
First Level - 8 + Constitution Mod.
Level 2 Onward - 1D8 + Constitution Mod each level.

Hit Dice:
1D8 per Druid Level.

Proficiencies:
Light armor, medium armor, shields(druids will not wear armor or shields made of metal,) clubs, daggers, darts, javelins, maces, quarter staffs, scimitars, sickles, slings, spears, Herbalism Kit.

Saving Throws:
Intelligence and Wisdom

Skill Proficiencies(2):
Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival.

Starting Equipment:
  • Wooden Shield or Any Simple Weapon
  • Scimitar or Any Simple Melee Weapon
  • Leather armor, an explorer's pack, and a druidic focus.
Starting Gold:
2D4 x 10 gp

Spellcasting Ability: Wisdom

Spell Attack Modifier: Prof. Bonus + Wisdom Mod

Spell Save DC: 8 + Prof. Bonus + Wisdom Mod