Druid
Hit Points:
First Level - 8 + Constitution Mod.
Level 2 Onward - 1D8 + Constitution Mod each level.
Hit Dice:
1D8 per Druid Level.
Proficiencies:
Light armor, medium armor, shields(druids will not wear armor or shields made of metal,) clubs, daggers, darts, javelins, maces, quarter staffs, scimitars, sickles, slings, spears, Herbalism Kit.
Saving Throws:
Intelligence and Wisdom
Skill Proficiencies(2):
Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival.
Starting Equipment:
- Wooden Shield or Any Simple Weapon
- Scimitar or Any Simple Melee Weapon
- Leather armor, an explorer's pack, and a druidic focus.
2D4 x 10 gp
Spellcasting Ability: Wisdom
Spell Attack Modifier: Prof. Bonus + Wisdom Mod
Spell Save DC: 8 + Prof. Bonus + Wisdom Mod