Fighter
Hit Points:
First Level - 10 + Constitution Mod.
Level 2 Onward - 1D10 + Constitution Mod each level.
Hit Dice:
1D10 per Fighter Level.
Proficiencies:
All armor, shields, simple weapons, and martial weapons.
Saving Throws:
Strength and Constitution
Skill Proficiencies(2):
Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.
Starting Equipment:
- Chain mail or leather armor, longbow, and 20-arrows.
- A Martial Weapon and a shield or two martial weapons.
- A light crossbow and 20-bolts or two handaxes.
- A dungeoneers pack or an explorer's pack.
5D4 x 10 gp