Paladin
Hit Points:
First Level - 10 + Constitution Mod.
Level 2 Onward - 1D10 + Constitution Mod each level.
Hit Dice:
1D10 per Paladin Level.
Proficiencies:
All armor, shields, simple weapons, and martial weapons.
Saving Throws:
Wisdom and Charisma
Skill Proficiencies(2):
Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion.
Starting Equipment:
- A martial weapon and a shield or two martial weapon.
- Five javalins or any simple weapons.
- A Priest's Pack or An Explorer's Pack.
- Chain Mail and a Holy Symbol.
5D4 x 10 gp
Spellcasting Ability: Charisma
Spell Attack Modifier: Prof. Bonus + Charisma Mod
Spell Save DC: 8 + Prof. Bonus + Charisma Mod