Rogue
Hit Points:
First Level - 8 + Constitution Mod.
Level 2 Onward - 1D8 + Constitution Mod each level.
Hit Dice:
1D8 per Rogue Level.
Proficiencies:
Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, and Thieves' Tools.
Saving Throws:
Dexterity and Intelligence
Skill Proficiencies(4):
Acrobatics, Athletics, Deception, Insight, Intimation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.
Starting Equipment:
- A rapier or shortsword.
- A shortbow and 20-arrows or a shortsword.
- A burglar's pack or a dungeoneer's pack or an explorer's pack.
- Leather armor, two daggers, and thieves' tools.
4D4 x 10 gp
Spellcasting Ability: Intelligence
Spell Attack Modifier: Prof. Bonus + Intelligence Mod
Spell Save DC: 8 + Prof. Bonus + Intelligence Mod