D&D 5E Character Builder

Sorcerer

Create chaos with Wild Magic and Draconic Bloodlines!


Hit Points:
First Level - 6 + Constitution Mod.
Level 2 Onward - 1D6 + Constitution Mod each level.

Hit Dice:
1D6 per Sorcerer Level.

Proficiencies:
Daggers, darts, slings, quarterstaffs, and light crossbows.

Saving Throws:
Constitution and Charisma

Skill Proficiencies(2):
Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.

Starting Equipment:
  • A Light Crossbow and 20-bolts or any simple weapon.
  • A component pouch or an arcane focus.
  • A dungeoneer's pack or an explorer's pack.
  • Two daggers.
Starting Gold:
3D4 x 10 gp

Spellcasting Ability: Charisma

Spell Attack Modifier: Prof. Bonus + Charisma Mod

Spell Save DC: 8 + Prof. Bonus + Charisma Mod