Sorcerer
Hit Points:
First Level - 6 + Constitution Mod.
Level 2 Onward - 1D6 + Constitution Mod each level.
Hit Dice:
1D6 per Sorcerer Level.
Proficiencies:
Daggers, darts, slings, quarterstaffs, and light crossbows.
Saving Throws:
Constitution and Charisma
Skill Proficiencies(2):
Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.
Starting Equipment:
- A Light Crossbow and 20-bolts or any simple weapon.
- A component pouch or an arcane focus.
- A dungeoneer's pack or an explorer's pack.
- Two daggers.
3D4 x 10 gp
Spellcasting Ability: Charisma
Spell Attack Modifier: Prof. Bonus + Charisma Mod
Spell Save DC: 8 + Prof. Bonus + Charisma Mod