Wizard
Hit Points:
First Level - 6 + Constitution Mod.
Level 2 Onward - 1D6 + Constitution Mod each level.
Hit Dice:
168 per Wizard Level.
Proficiencies:
Daggers, darts, slings, quarterstaffs, and light crossbows.
Saving Throws:
Intelligence and Wisdom
Skill Proficiencies(2):
Arcana, History, Insight, Investigation, Medicine, and Religion.
Starting Equipment:
- A Quarterstaff or a dagger.
- A components pouch or an arcane focus.
- A scholar's pack or an explorer's pack.
- A spellbook.
4D4 x 10 gp
Spellcasting Ability: Intelligence
Spell Attack Modifier: Prof. Bonus + Intelligence Mod
Spell Save DC: 8 + Prof. Bonus + Intelligence Mod