Air Genasi:
Ability Score Changes: +2 Constitution, +1 Dexterity.
Size: Medium
Speed: 30-ft
Special Senses: None.
Languages: Common, Primordial.
Special Proficiencies: None.
Unending Breath: You can hold your breath indefinitely with no penalty.
Mingle with the Wind: You may cast Levitate once, with no components. You regain this after a long rest. Use CON for spellcasting.
Fire Genasi:
Ability Score Changes: +2 Constitution, +1 Intelligence.
Size: Medium
Speed: 30-ft
Special Senses: Darkvision(60-ft)(Shades of Red)
Languages: Common, Primordial.
Special Proficiencies: None.
Fire Resistance: You resist Fire Damage.
Reach to the Blaze: You know the Produce Flame cantrip. At 3rd Level, you can cast Burning Hands once as a first level spell. You regain this ability after a long rest. Use CON for spellcasting.
Water Genasi:
Ability Score Changes: +2 Constitution, +1 Wisdom.
Size: Medium
Speed: 30-ft
Swim: 30-ft.
Special Senses: None.
Languages: Common, Primordial.
Special Proficiencies: None.
Acid Resistance: You resist Acid Damage.
Amphibious: You can breath air and water.
Call to the Wave: You know the Shape Water cantrip. At 3rd Level, you can cast Create or Destroy Water once as a second level spell. You regain this ability after a long rest. Use CON for spellcasting.
Earth Genasi:
Ability Score Changes: +2 Constitution, +1 Strength.
Size: Medium
Speed: 30-ft
Special Senses: None.
Languages: Common, Primordial.
Special Proficiencies: None.
Earth Walk: You can move across difficult terrain made of earth and stone without expending extra movement.
Merge with Stone: You can cast Pass Without Trace once, with no components. You regain this after a long rest. Use CON for Spellcasting.