Minotaur
Ability Score Changes: +1 Strength
Conqueror's Virtue: +1 Strength, Wisdom, or Intelligence.
Size: Medium
Speed: 30-ft
Special Senses: None.
Languages: Common.
Special Proficiencies: None.
Horns: You are never unarmed. Your horns are a melee weapon(and you are proficient,) dealing 1D10 Piercing damage. You have advantage on checks made to shove a creature, but not to avoid being shoved.
Goring Rush: When you use the Dash Action, you can make a melee attack with your horns as a bonus action.
Hammering Horns: When you use the attack action to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove to attempt to knock a creature prone.
Labyrinthine Recall: You can perfectly recall any path you've traveled.
Sea Reaver: You gain proficiency wth navigator's tools and water vehicles.